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    Fluid Simulation for Computer Graphics, Second Edition - 图书

    导演:Robert Bridson
    The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work...(展开全部)
    Fluid Simulation for Computer Graphics, Second Edition
    图书

    Fluid Simulation for Computer Graphics, Second Edition - 图书

    导演:Robert Bridson
    The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work...(展开全部)
    Fluid Simulation for Computer Graphics, Second Edition
    图书

    Fluid Simulation for Computer Graphics - 图书

    2008
    导演:Robert Bridson
    Fluid Simulation for Computer Graphics
    搜索《Fluid Simulation for Computer Graphics》
    图书

    Fluid Simulation for Computer Graphics - 图书

    2008
    导演:Robert Bridson
    Fluid Simulation for Computer Graphics
    搜索《Fluid Simulation for Computer Graphics》
    图书

    Mathematics for 3D Game Programming and Computer Graphics, Second Edition: Second Edition - 图书

    2003
    导演:Eric Lengyel
    This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and t...(展开全部)
    Mathematics for 3D Game Programming and Computer Graphics, Second Edition: Second Edition
    搜索《Mathematics for 3D Game Programming and Computer Graphics, Second Edition: Second Edition》
    图书

    Geometric Tools for Computer Graphics - 图书

    2002
    导演:Philip Schneider
    在线阅读本书 Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximati...(展开全部)
    Geometric Tools for Computer Graphics
    搜索《Geometric Tools for Computer Graphics》
    图书

    Geometric Tools for Computer Graphics - 图书

    2002
    导演:Philip Schneider
    在线阅读本书 Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximati...(展开全部)
    Geometric Tools for Computer Graphics
    搜索《Geometric Tools for Computer Graphics》
    图书

    Fundamentals of Computer Graphics, Fourth Edition - 图书

    2015
    导演:Steve Marschner
    Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary appro...(展开全部)
    Fundamentals of Computer Graphics, Fourth Edition
    搜索《Fundamentals of Computer Graphics, Fourth Edition》
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    Fundamentals of Computer Graphics, Third Edition - 图书

    导演:Peter Shirley
    With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics...(展开全部)
    Fundamentals of Computer Graphics, Third Edition
    搜索《Fundamentals of Computer Graphics, Third Edition》
    图书

    Fundamentals of Computer Graphics, Fourth Edition - 图书

    2015
    导演:Steve Marschner
    Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary appro...(展开全部)
    Fundamentals of Computer Graphics, Fourth Edition
    搜索《Fundamentals of Computer Graphics, Fourth Edition》
    图书
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